Slots Dice Game Instructions

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Craps is a Las Vegas casino dice game played inside a large sunken table. Craps can be a complicated game to understand because of the different betting options. In craps, players wager money against the casino on the outcome of one roll, or of a series of rolls of two red dice.

Players may play up to three spots (consecutive). Two positions require wagers be at least twice the table minimum. Three positions require wagers be at least five times the table minimum. Clear hand signals must be given to receive action. All other specific game rules are available in the pit. Payouts are subject to management. We've collected the rules to many classic dice and card games, and most don't require anything more than a few dice or a deck of cards. A dice game and social activity for large groups. Number of players: 8 or more Equipment required: Six or more 6-sided dice. This super slot game is waiting so pick up your dice and let’s begin A Super Slot With a Simple Premise. 40 Super Dice is heavily themed on the idea of colorful dice and an even more colorful Joker character. The Joker hangs around the reels with a mischievous grin on his face waiting to award some wild wins. Players roll the dice as if they were using a slot machine. The best combination breaks the bank. Entirely luck-based.

Craps is a game played by 1 or more players. It is played with a set of two perfectly balance red dice. In Las Vegas casinos, there are no seats around the table because the game is played standing up. Players take turns rolling two dice.

Most Las Vegas crap tables usually operate with four employees: the boxman, two dealers, and a stickman.
Boxman: sits at the center of the layout and drops all currency into the money box. He directs the game and watches everything.
Dealers: stand on each side of the boxman. It is the dealer who pays off the winning wagers and collects the player's losses. Dealers also may change when you play.
Stickman: stands in the center of the player's side of the table. He's responsible for handling the dice and all the Proposition Bets.
Shooter: The player who is rolling the dice is the shooter.

Getting Started with Craps

Buying Chips: Just place the money in front of the dealer and say 'Change.' The dealer will hand the money to the boxman who counts it, and tells the dealer the amount. The dealer will then place an equivalent amount of chips on the layout directly in front of you. Take the chips off the table layout and place them in the groove provided on the table railing.

Roll The Dice Slot Game

Slots Dice Game Instructions

Come Out: Place a bet on the Pass Line section of the board after the hockey puck is switched to OFF by the dealer(stickman). The Shooter will then make a 'come-out roll' by tossing both dice from one of the short ends of the table to the other, making sure that both dice hit the opposite side wall of the table. Player wins if a Natural 7 or 11 appears, and loses if a Crap 2, 3, or 12 appears. Any other number (4, 5, 6, 8, 9, or 10) becomes the Pass Line Point.

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Note: The game is played in rounds, with the first roll of a new round called the 'come-out roll.'

Craps Waging

Pass Line

The Pass Line is the place on the layout where you put your chips to bet on the First Roll or the Come Out Roll. A Pass Line Bet wins even money. Once the Pass Line Point has been established, if the total of the two dice is 7 or 11, you win, and your chips double. This is called a 'win' or a 'natural'. If the shooter rolls any other number (4, 5, 6, 8, 9, or 10) on the come-out roll, this number becomes what is called the point and then you enter the Point Round. However if you roll a 2, 3 or 12, you lose and your chips are taken away. This is called 'craps' and ends the round immediately.

Easy dice game instructions

In the point round, the shooter will re-roll the dice continuously and try to roll the same number again before rolling a 7. If the shooter rolls the point again, the round ends and the game starts over with the same shooter rolling another come-out roll. If the shooter rolls a 7 instead of the point, this is called a 'seven-out,' the round ends, and the dice pass to the next player to the left, who becomes the new shooter.

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Don't Pass Line

This is the opposite of the pass line bet. With the 'Don't Pass Line' wager, you lose on the 'come out' roll if the shooter rolls a 7 or 11. You win on a 2 or 3 (12 is a tie). Once a point is established, you lose if the point is thrown and win if a 7 rolls.

When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet must be placed before the come out roll, but may be removed or decreased after a point is established, however, it may not be replaced or increased after such removal or reduction.

Come Bets

This is a bet that can be made anytime after the first roll when a shooter has a point to make. You win on a 7 or 11 and lose on a 2, 3 or 12 on the roll immediately following placement of the bet. Any other number becomes your 'come point' and your bet will be moved to that number. If your point rolls before 7, you win. If 7 rolls before your point, you lose.

Don't Come Bets

Opposite of come bets. This is also a bet that can be made anytime after the first roll when a shooter has a point to make. You win if the next roll is 2 or 3 (12 is a tie), and lose if 7 or 11 roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number.

Odds

The odds bet can be taken once a point is made on the first roll or a come point on a succeeding roll. You win if the point or come points are made before a 7.

Place Bets

With Place bets you have to wait for the shooter to make a point and then you may make a 'Place Bet' on numbers 4, 5, 6, 8, 9 and 10. If the shooter rolls any of these numbers before a 7, you win. If 7 rolls before your number, you lose.

Big 6 & 8

A bet you can make any time that pays even money when 6 or 8 is rolled.

Field Bets

Field bets are one roll bets you can make at any time. With field bets, you win on 3, 4, 9, 10 and 11. You win 2 to 1 on 2. and you win 3 to 1 on 12. You lose on 5, 6, 7, or 8.

Proposition Bets

Proposition bets can be found in the center of the table and are one roll bets

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Hard Ways

With a hardway bet, you are betting that the shooter rolls a pair. Hard ways win if the dice roll as a pair and lose if a 7 rolls. There are four 'Hard Way' combinations; Hard 4 (two 2's), Hard 6 (two 3's), Hard 8 (two 4's) and Hard 10 (two 5's). You bet the combination you want at any time. For example, if you bet the two 3's (or Hard Way 6), you win when that comes up before a 7 or an easy way 6 (5 and 1 or 4 and 2). 'Hard Ways' pay high odds. You can also bet any pair (Hard Way) for one roll only; this pays 30 to 1. Make 'Hard Way' bets at any time.

Most players' strategies center around knowing which bets to place and which bets to avoid. Most wining players avoid all bets except for the Pass Line and Come bets and certain Place bets(6 or 8), leaving the Field, Proposition, Big 6 and Big 8 bets to those pulled in by the stickperson.

Remember, you want a 7 or 11 on the come out roll. If 7 or 11 appear you win, if 2, 3, or 12 are rolled you lose.
Once a point is established, you can't pick up your bet, you have to wait until the player sevens out.
Listen to the stickman. He calls the game, and everything he says is important. Don't hesitate to ask the stickman for more information on Proposition Bets.

Craps House Edge
The house edge is just 1.4 percent. Meaning, for every dollar you bet, you'll only lose about a penny on average.

Craps House Advantage and Expected Lose

House AdvantageFor Every $100 bet, the player can expect to lose
Pass/Don't Pass1.4%$1.40
Prop Bets10%-16.7%$10 - $16.70

Printable Dice Game Instructions

Be Warned:

This website encourages you to play responsibly by betting within your limits and by recognizing that over time the house will come out ahead.

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Shooter
Stickman
Seven-out

Come-out point - means a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the come out roll.

Come-out roll - means the first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don't Pass Bet.

Slot Dice Game Instructions

Come Bets
Don't Pass Line
Win
Natural
Craps
Place bet